Match The Special To The Fighter

Since it was released as an arcade game in 1987 by Capcom, Street Fighter has become one of the pioneering and best-selling fighting games of all time alongside Mortal Kombat.  While the first game was ported to the TurboGrafx-CD, an early PC (Personal Computer), under the name Fighting Street, it didn’t do as well as its sequel Street Fighter II: World Warrior which was released on the Super Nintendo and Sega Genesis in 1991. For several years, updated versions of this game were released.  Then two spinoff series came out around the same time including Street Fighter Alpha and Street Fighter EX. A true sequel didn’t come until 1997 with the release of Street Fighter III: New Generation and its respective sequels. Then in 2008, Street Fighter IV was released along with various updates.

Eight years later, a new game arrived in the form of Street Fighter V in 2016. Apart from crossovers with other fighting games like Tekken, there were also several animated series, live-action movies, manga, comic-books, and even a card-game based on the Street Fighter games. Now if you consider yourself a huge fan of this series, or are aware of it in general, then test your knowledge by trying to match the Fighter with his or her Special Move!

Question 1

Who does the Hadoken?

Also known as the Surge Fist or the Wave Motion Fist, the Hadoken was introduced in the first Street Fighter game and has become one of the most famous Special Moves apart from the Shoryuken and others. By utilizing one’s willpower, the Fighter can focus this energy into their palms. Then as the Fighter thrusts their palms outward, a surge of energy is produced that flies directly toward their opponent. There are several variations of the Hadoken which tend to be evolutions of the same technique invented by different users overtime.

Question 2

Who does the Hundred Hand Slap?

By rapidly hitting the punch button, the Fighter will throw a series of high-speed slaps at the opponent. In Street Fighter II Turbo, each slap took away 1/16 of the opponent’s health and the attack could be performed an infinite number of times so long as the player kept pressing the punch button and the Fighter didn’t take any damage from the opponent he was hitting. Later games abandoned this in favor of having the power of each slap be determined by the level of punch button pressed.

Question 3

Who does the Roundhouse Kick?

First introduced in Super Street Fighter II Turbo, this Special Move can be executed to perform a variety of different kicks depending on the level of kick button used. How it’s triggered is by having the player move the Fighter a quarter-circle forward then pressing the kick button, which affects the direction of the Fighter’s kick. While one kick may be inward, another could be outward. These kicks can also be used in succession for the Super Combo known as Shippu Jinraikyaku.

Question 4

Who does the Yoga Fire Special Move?

As its name implies, this Special Move involves the Fighter breathing a ball of fire from his mouth which burns the opponent it touches. In Street Fighter II, the Yoga Fire had the same range as the Hadoken attack. Then in Street Fighter Alpha, the fireball grew weaker the further it went while in Street Fighter V the fireball gets sent from an upward angle. The effectiveness of the fireball in terms of speed duration and damage varies depending on which punch button was pressed.

Question 5

Who does the Sonic Boom?

Despite what its name implies, the Sonic Boom is actually a wave of energy that’s projected by the Fighter who uses it. While the original version took only one arm to use, it can also be activated by having two arms slashed in a crisscross motion. To trigger this Special Move, the player has to move the Fighter backward and then forward while pressing the punch button. Its range is the same as the Hadoken, but slower in terms of speed.

Question 6

Who does the Air Slasher?

Introduced in Street Fighter II, this Special Move is executed by having the Fighter charge backward and then after moving forward and pressing the punch button, the player allows the Fighter to make an uppercut punching motion. The force of the punch causes a shockwave which travels toward the opponent and hits them physically, though the speed of the shockwave can be determined by which punch button was pressed whether it be light medium or heavy. In Super Street Fighter IV, the EX version of this Move includes two uppercut punches which sends two shockwaves towards the opponent.

Question 7

Who does the Cannon Spike?

Also known as the Thrust Kick, the Cannon Spike was introduced in Street Fighter II which involves doing a Shoryuken-type attack by pressing forward down then both on the controller. Once this is accomplished, the player must then press the kick button which causes the Fighter to launch herself into an aerial kick from the ground up that’s powerful enough to overcome attacks from the air in general. Then after landing a hit, the Fighter flips backward to get some distance from her opponent.

Question 8

Who does the Buffalo Head Special Move?

The Buffalo Head is a Special Move that first appeared in Super Street Fighter II, which involves the Fighter charging at the opponent while moving up and pressing the punch button on the controller. By doing this, the Fighter launches himself in the air for an aerial headbutt which knocks the opponent back. However, the effectiveness of the Special Move is determined by when the punch button is pressed when can effect the startup time distance and height of the Move itself.

Question 9

Who does the Kikoken?

Also known as the Qigong Fist, this Special Move first appeared in Street Fighter II: Hyper Fighting. It’s performed by having the Fighter charge backward and then forward followed by a punch. This causes the Fighter to shoot a ball of blue energy from her hand that travels various distances depending on how strong the punch button was ranging from light to heavy. Damage-wise, this attack doesn’t do a lot but its EX version is more powerful and becomes faster by Street Fighter IV.

Question 10

Who does the Electric Thunder Special Move?

Introduced in Street Fighter II, it’s quite simple to perform. All the player has to do is repeatedly press the punch button, causing the Fighter to crouch down and emit several bolts of electricity that shocks any opponent who comes too close. Depending on how much the punch button was pressed, the attack’s duration can vary along with the amount of damage and the range of the attack itself though the EX version of this Special Move is more effective.

Question 11

Who does the Tiger Shot?

If the player moves the Fighter a quarter-circle forward while pressing either the punch or kick button, the Fighter will then gather an energy known as Ki in his hands. Afterwards, he thrusts his fists toward the opponent which sends a crescent-shaped projectile of energy that resembles flames. There are two versions of this Special Move that hit the opponent from different directions: first, there’s the High Tiger Shot which moves the projectile upwards, and then the Low Tiger Shot which shoots the projectile downwards.

Question 12

Who does the Spinning Piledriver?

Like the Hadoken, this Special Move is one of the most well-known. Introduced in Street Fighter II, it involves having the Fighter move in a full circle either backwards or forwards followed by the player pressing the punch button. This causes the Fighter to grab his opponent and if he does this successfully, he’ll hold his opponent upside-down. Next, he will jump into the air and spiral downward hitting his opponent’s head against the ground. An updated version of this attack is introduced in Street Fighter V called the Borscht Dynamite.

Question 13

Who does the Psycho Crusher?

Having debuted since Street Fighter II, this is one of the most-recognized Special Moves in the history of the games. It begins with the Fighter charging himself with Psycho Power, which is concentrated in his right hand. Next, he surrounds himself in the same energy while spinning through the air towards his opponent. The player can activate this attack by having the Fighter charge backward and then forward while pressing the punch button which in turn effects the distance and damage dealt to the opponent.

Question 14

Who does the Ashura Senku?

Starting in Street Fighter II Turbo, this Special Move involves the Fighter performing a Shoryuken (which is basically a powerful uppercut punch) or Reverse Shoryuken first. Then after tapping either three punch or kick buttons on the controller, the Fighter’s eyes glow red as their stance widens. Next, the Fighter glides forward after lifting his or her knee to a different location making it similar to a teleporting ability but in appearance only. They can use this move to avoid their opponent, or attack them from behind.

Question 15

Who does the Sky High Claw?

Introduced in Super Street Fighter II, the player executes this Special Move by first having the Fighter charge down and then up while pressing the punch button. This will cause the Fighter to glide in a downward motion toward his opponent whom he then bounces off before striking them with his claw. The height of the Fighter’s glide varies depending on the level of punch button pressed with the lightest punch allowing the Fighter to glide higher compared to the heavy punch.

Question 16

Who does the Rekkaken?

In Super Street Fighter II, this Special Move involves the Fighter throwing a series of rapid punches all while making a martial arts cry known as a ‘kiai’ for each strike. Each punch hits a different part of the opponent’s body, beginning with the face using one fist followed by the gut with the other fist and then ending with a hit in the chest using the previous fist. The amount of distance covered in each strike is determined by the punch button pressed by the player.

Question 17

Who does the Gohadoken?

A more powerful version of the Hadoken, it can be charged by holding the punch button on the controller. In Super Street Fighter II Turbo, holding the heavy punch button can cause the Fighter to knock their opponents down even at close-range while the EX version introduced in Street Fighter IV can strike twice instead of once. One character in particular can shoot the Gohadoken at different angles while another’s version of it will fade out after reaching a certain range.

Question 18

Who does the Mexican Typhoon?

Originally from Super Street Fighter II, the Mexican Typhoon is executed as follows: the player must move the Fighter in a full circle before pressing the punch button. This will allow the Fighter to grab his opponent. If this is done successfully, the Fighter uses one hand to catch the opponent before leaping upward and spinning the opponent midair followed by slamming them on the ground. The amount of damage dealt varies between the different punch buttons, which has been the case since Super Street Fighter IV though the EX Special version is an improved take on the original Move.

Question 19

Who does the Soul Spark?

As its name implies, the Soul Spark requires Soul Power to use instead of Psycho Power which is the corrupted version of it. By moving a half-circle forward and pressing the punch button, the player can allow the Fighter to channel energy through her scarf and release a projectile made of pure Soul Power to attack her opponent with. The speed of the projectile, though, is dependent on the level of punch button used. Its EX version from Street Fighter IV moves very fast and hits the opponent two times instead of once.

Question 20

Who does the Gadoken?

A parody of another more recognizable Special Move, this one functions as a projectile-style attack where the Fighter launches a ball of blue energy at his opponent with one hand. However, the distance of the projectile itself only goes so far as the strength of the punching button. Most of the time, though, its distance tends to be short which makes it less effective compared to similar attacks which are practiced under the same style of martial arts taught by a man named Gouken.

Question 21

Who does the Shunpukyaku?

An improvised version of another Special Move known as the Tatsumaki Senpukyaku, it allows the Fighter to jump up into the air and then come back down with a spinning kick instead of requiring her to float for maximum effect. However, this Special Move can be used midair and the EX version in Street Fighter IV gives the Fighter another kick which launches her opponent upwards leaving room for some follow-up kicks afterward. In Ultra Street Fighter IV, another Move called the Shunpurenkyaku can be performed after the Shunpukyaku is completed.

Question 22

Who does the Machine Gun Blow?

In Street Fighter III, this Special Move was introduced. By moving forward in a half-circle and pressing the punch button, the player causes the Fighter to rush at the opponent and rapidly hit them with his fist. Then after announcing the attack, the Fighter throws an uppercut with his other fist thus finishing the Special Move. The amount of distance the Fighter travels to attack his opponent and the number of punches he throws are determined by the level of the punching button.

Question 23

Who does the Power Bomb?

Debuting in Street Fighter III, it starts with a backwards half-circle motion followed by a punch. Then the Fighter proceeds to lift the opponent over him which flips them in the process. Next, he leaps into the air and slams the opponent onto the ground as he lands. Depending on the size of the jump, though, the damage to the opponent will vary. It also depends on how hard the player pressed the punch button. This Special Move is similar to Razor’s Edge, an attack used by Scott "Razor Ramon" Hall.

Question 24

Who does the Spin Scythe?

If the player has the Fighter move backwards in a quarter-circle motion followed by pressing the kick button, the Fighter will do two spinning kicks moving gradually forward as she does this. Then if the player punches in the same combination of buttons, the Fighter will do a third kick with two feet instead of just one leading to a total of four kicks which in turn equals four hits. Depending on the initial input of the kick button, the kicks will vary in terms of distance and speed.

Question 25

Who does the Kunai Special Move?

Introduced in Street Fighter III, this Special Move requires the player to move the Fighter a quarter-circle forward. Then the player must press the punch button while the Fighter is in mid-jump so that she may throw a Kunai at the opponent which is where the Special Move gets its name from. Kunai, for those who don’t know, are a special type of knife that’s typically used by ninjas as seen most famously in the anime series Naruto. The angle of the throw is determined by the punch button itself with light being the steepest and heavy is the furthest.

Question 26

Who does the Metallic Sphere?

The Metallic Sphere can be performed if the player has the Fighter move a quarter-circle forward. Then after pressing the punch button, the player allows the Fighter to shoot a metallic projectile that electrocutes any opponent it touches. The angle of the projectile is determined by the level of punch button pressed with the light one causing it to move horizontally while the heavy one causes the projectile to shoot 60 degrees upward. There is also an upgraded version of this Special Move called the Temporal Thunder.

Question 27

Who does the Tourouzan?

Also known as the Praying Mantis Slash, this Special Move was introduced in Street Fighter III. By having the Fighter move a quarter-circle forward while pressing the punch button, the player can cause the Fighter to slash at his opponent with open palms alternating between each arm as he does so. This can be done three times, though the EX version upgrades it to five. The distance and speed of the Special Move can vary depending on the level of punch button pressed as well as the startup time for the attack itself.

Question 28

Who does the Kobokushi?

Informally called the “Palm,” the Kobokushi is done by having the Fighter move a quarter-circle backward followed by the player pressing the punch button. Once this is done, the Fighter will perform a two-handed strike using both palms against his opponent. Striking them in the abdominal area, he then stomps one foot down which causes the opponent to fly backwards from the force exerted. It is similar to another Special Move called the Byakko Soshoda, but its range is shorter than the former.

Question 29

Who does the Tornado Throw?

Introduced in Street Fighter IV, this Special Move involves performing a half-circle in a backwards motion. Then in combination with the player pressing the punch button on his or her controller, the Fighter will grab his opponent by the collar of their shirt spin them above his head briefly and then slam them onto the ground for maximum damage. Comparatively, the EX version of this Special Move isn’t vulnerable to regular attacks while the original attack can’t be affected by throws.

Question 30

Who does the Habanero Dash?

The Habanero Dash is the gateway Special Move to a variety of finishing moves that depend on which button the player presses. It’s first activated by having the Fighter move a quarter-circle forward while the player pushes the punch button. This causes the Fighter to dash toward the opponent and perform a final move that takes out the opponent, making the Habanero Dash very unpredictable in combat. It can also be used to navigate the area more easily in a quick amount of time.

Question 31

Who does the Snake Strike?

By performing a series of motions similar to the Shoryuken, followed by pressing the punch button, the player can allow the Fighter they’re controlling to leap upwards and send some quick-handed jabs at his opponent. Depending on the level of punch button, whether it be light medium or heavy, the height the Fighter jumps and the amount of jabs he throws will vary. However, the EX version of this Special Move allows the Fighter to jump higher and produce more hits while in midair.

Question 32

Who does the Seismic Hammer?

As seen in Street Fighter IV, the Seismic Hammer is performed by first doing a Shoryuken-like motion with the controller and then pressing punch. As a result of this combination, the Fighter raises her fist into the air and then slams it on the ground causing the opponent to launch him or herself upward. The location of the explosion, though, depends on the level of punch button used. However, the EX version creates a larger shockwave covering more distance in turn.

Question 33

Who does the Tanden Engine?

From Street Fighter IV, this Special Move is also the same name as the device this Fighter wears. By moving a quarter-circle backward and pressing the punch button, the player allows the Fighter to place his hands over his abdomen. This in turn creates a mini-blackhole causing the opponent to be gradually pulled toward the Fighter. Depending on the strength of the punch button, the blackhole’s gravitational effect can vary in terms of how close the opponent has to be in relation to the Fighter for the Special Move to work.

Question 34

Who does the Bull Horn Special Move?

In Street Fighter Alpha and Street Fighter V, this Special Move is performed by holding down two or more punch/kick buttons and then releasing them. This will cause the Fighter to turn away from the opponent and count from one to four depending on how long the buttons were held down for. After counting up to a particular number, the Fighter then turns back to the opponent and dashes toward them. Next, the opponent will be head-butted by the Fighter several times typically on the ground though later it became an aerial attack.

Question 35

Who does the Knee Bazooka?

By moving forward or backward while pressing the kick button lightly, the player can perform the Knee Bazooka (or Bazooka Knee in some translations) allowing the Fighter to attack his opponent by jumping into the air and using his knee to strike them. Because of its speed, the Knee Bazooka is ideal for close-ranged combat. Though it was first used in Street Fighter II, a modified version of it was introduced in Street Fighter Alpha 3 including a greater distance of attack.

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