Are These Screenshots From Saints Row Or GTA?

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When Grand Theft Auto III came out, it made a massive splash in the video game industry, to the point where the ripples are still being felt to this day. Nobody could've known at the time how revolutionary the title would end up becoming, with the GTA III template becoming the accepted foundation for all sandboxes to work from if you're hoping to see good sales and better review scores. While some people think this had lead to a derivative parade of copycat games for a couple of decades now, there are definitely games that have taken the concept and ran with it. One of those games is Saints Row.

While the first two Saints Row games were definitely an attempt to pick up some money by taking up the gap that some felt GTA had moved away from after Vice City, the third and fourth games in the series made their own niche, bringing a super-powered gangster to audiences across the world. Where GTA continues to try and create a satirical look at the Western world that is still at least slightly grounded in reality, Saints Row has gone the opposite direction, allowing you to use the sandbox as your own play world and giving you as much freedom as possible without breaking the game.

So, the two of them should look pretty different then, right? Think you'll be able to tell the two apart? Well then, let's get started and see how well you can do on our GTA or Saints Row quiz!

Question 1

Which Game Is This Screenshot From?

A major part of both the games is how you traverse the world, with either series offering you a whole lot of options. That being said, we have already mentioned how much freedom the Saints Row series give you, so you probably won't be spending a lot of time in cars in the later games in the franchise. That being said, they're always there, and some of the games task you with spending a lot of time in a vehicle.

Question 2

Which Game Is This Screenshot From?

For some people, the technological advancements that we have seen in the video game industry has actually removed a lot of development time from the gameplay, which is what should we really matter when you're creating one of these things. Sandboxes seem to get it the worst, especially as many of them are attempting to recreate or ape a landscape or city that exists in real life. Insane to think that tech advancements could possibly be a detriment to video games.

Question 3

Which Game Is This Screenshot From?

As you can probably tell by this image, both franchises are known for sometimes getting just a little bit crazy, but then that is what some people turn to these franchises for. While GTA has definitely tried to keep things a lot closer to the ground in the past, they have always done a lot better when they've let themselves get a little weird and wacky with it, which is exactly why Saints Row ended up filling that gap instead.

Question 4

Which Game Is This Screenshot From?

It's weird that there are only a few games out there that talk about why it is that games seem to be about death and destruction by default, with only the outcasts deviating away from this. If you look at all of the major video game franchises out there, especially at the modern best sellers, they're pretty much all about killing, and usually about killing a huge number of enemies, often wave after wave of them with no end in sight.

Question 5

Which Game Is This Screenshot From?

So, are we for or against mini maps in video games? We don't know about you, but we think that they should definitely be absent if your game can get away with it, and if your game can't, then you've probably not designed is as well as you could've done. There is something that sets off warning lights in our heads when a game that claims to be all about freedom starts to hand you minimaps and little icons. That is the opposite of freedom.

Question 6

Which Game Is This Screenshot From?

Both GTA and Saints Row treat police as a minor annoyance, but it's Saints Row that really starts to ramp up the ridiculousness, essentially making them almost worthless at catching you. In GTA, one bad move or a little bit of bad luck can have you mowed down by the city's finest. Honestly, we like the way Saints Row handles it, as it encourages you to do whatever you want, no matter what the direct consequences might end up being.

Question 7

Which Game Is This Screenshot From?

There is nothing worse than a form of entertainment, whether it be a book, film or video game, that takes itself too seriously. Rather than being entertained, you feel as if you're being lectured, with some examples ending up so preachy and pretentious that it is borderline impossible to see them through to the end. If you've never had much experience of this, then trust us, you are in luck because there is a lot of stuff out there taking itself way too seriously.

Question 8

Which Game Is This Screenshot From?

We're not sure why, but whenever modern video games attempt to aesthetically recreate an era from the past handful of decades, it can be really powerful when it's done right. With the modern technology that allows video games to have the insane graphics that they current;y have, you can really transport a player back to a time that they were born about thirty years afterwards, if not even longer. Seriously, if you research it properly and get it right, it can be pretty powerful.

Question 9

Which Game Is This Screenshot From?

Even though we do stand by the concept that gameplay is most important when looking at what makes a video game good or interesting, you do have to stand back and take a look at the sheer insanity of graphics in modern games sometimes. When you take a look at the leap that has been made over the past twenty years, it's difficult to believe your own eyes. Sure, it can get in the way sometimes, but it's still stunning.

Question 10

Which Game Is This Screenshot From?

One of the funnier things about games is that we often find ourselves a lot more willing to suspend our disbelief while playing a game than we do when watching a film or reading a book, and we're really not sure why that is. This stretches all the way to the weapons, which can often do things that really do not seem very realistic. We have pretty much no weapons training, so we could be wrong, but it always seemed insane to us.

Question 11

Which Game Is This Screenshot From?

Ask any major fan of either series and they'll tell you that both of them have managed to come up with some major "mascots" that people remember to this day, with some of them only appearing in one game, but still have been memorable enough to be quoted to this day. Honestly, it's nice to see the fans have something latch onto like that, but we are of the mindset that nothing kills our enjoyment of a video game faster than a fandom.

Question 12

Which Game Is This Screenshot From?

That being said, we would be interested to see if there was any evidence that handing someone with destructive tendencies a sandbox where they can do whatever they want, smashing and blowing up as much stuff as their heart desired, actually reduced their destruction in the real world. Most people seem to argue that all of these destructive games make us more prone to violence or anger, but is there not a chance that it's actually a positive influence for some?

Question 13

Which Game Is This Screenshot From?

Car chases are somewhat of a staple in many types of video games at this point, and yet it can still be so hard to get it right. So many video game developers out there still seem incapable of setting up an enjoyable way of driving, either making it far too arcadey or way too real. They need to figure out how to keep you from sliding everywhere but make sure that it doesn't intensely punish mistakes as well. It's a difficult tightrope walk.

Question 14

Which Game Is This Screenshot From?

We remember when we were younger that we thought it was amazing we could fly a plane in sandbox games, before actually attempting to pilot one and realizing that they hadn't quite sorted out all of the kinks just yet. It was pretty terrible. Now, they've sorted it out a bit, making it much more interesting and enjoyable to fly a plane around the city, but it still isn't perfect. It's hard to get it right, what with flying a plane being a boring and strenuous process.

Question 15

Which Game Is This Screenshot From?

One of the major problems with studios that are developing sandbox games regularly is that they think by adding things, they're making their game better. Nobody in their right mind would argue that riding a bicycle in a game is fun, and yet it is chalked up as a positive by some just because it's one more option to choose from. Rather than adding a lot of random stuff, maybe they should focus on adding precise options that will make the game more enjoyable.

Question 16

Which Game Is This Screenshot From?

Just as there are those that think video games should attempt to stay grounded, bringing a realistic look at the world rather than something that is so off-the-wall that it has descended into madness, there are those that completely disagree with this. They feel that if you can bring nothing but pure fun to a video game, then why would you bother doing anything else? Why would we want to drive a car when we could fly towards our enemies and objectives instead?

Question 17

Which Game Is This Screenshot From?

So, do any of you understand this obsession with cars that most of the human population seems to have? Beyond being comfortable and reliable, why do people care about how fast their car goes or how it looks? If you ask us, an obsession with cars is pretty much the first sign that somebody is so boring that all they are interested in is metal and mechanical parts. Thanks for getting our car fixed and everything, but never talk to us again.

Question 18

Which Game Is This Screenshot From?

Is anybody else getting bored of games that decide it's okay to just send wave after wave of enemies at you instead of trying to come up with interesting and new game mechanics? We get that it's a lot easier than trying to come up with new stuff, but it very quickly becomes a giant pain and just makes us want to turn off the game if we're being honest. Give it to us as a side quest and a choice, fine. Mandatory wave killing is not fun.

Question 19

Which Game Is This Screenshot From?

It'll be interesting to see how far video game tech manages to come within the next twenty years. Can you imagine if we enter a point in time where a virtual sunrise like this can be experienced as if it was part of real life? Where are the limits with this sort of stuff? They probably said twenty years ago that things couldn't get much better, so where will this sort of stuff end in the future? We're excited to find out.

Question 20

Which Game Is This Screenshot From?

While we're not totally against the concept of a video game faithfully recreating a gloomy urban area that reflects what many have to deal with every day in real life, what we will argue is that it should probably fit the game that it is in. If you're trying to get me pumped up for messing about in a fun world that allows me a huge level of freedom, then probably don't plop me into the middle of the projects with no money or ability to get out.

Question 21

Which Game Is This Screenshot From?

It has been a hell of a long time since a game like this has been set in England, and we really think it was about time they sorted something like that out. Rather than New York or Los Angeles, they could set one in London or Manchester, detailing the life of a member of a rough street gang. One interesting thing about this concept is that they wouldn't be able to rely on guns, as they're in short supply within the UK.

Question 22

Which Game Is This Screenshot From?

One element of video game graphics that has come a hell of a long way in the past few years is weather effects, which can now seem so realistic it is scary. Quite possibly the best example of this is rain. One thing that we always delight at seeing in a video game is well-rendered snow, as it brings us back to a time when Christmas would warm our hearts and fill us with glee at the idea of ripping open presents.

Question 23

Which Game Is This Screenshot From?

Having only lived through a time where graphics were relatively good in video games, we wonder if this sort of alive carnage is what people saw in their heads when they used play the pixelated video games of the past. We obviously find this really hard to believe, but then there will be a lot of people who have much better imaginations than we do, so who is to say what was going on inside those children's heads as they pushed their keypads and joysticks.

Question 24

Which Game Is This Screenshot From?

One of the many additions to sandbox games that we have never really understood is the choice to have a regular day job, something that we all have to do anyway as soon as we turn the game off. Why exactly would we want to spend our time driving a taxi or working in a cafe when we can do that just by leaving the house, forced to go to a job we don't want to pay rent we shouldn't have.

Question 25

Which Game Is This Screenshot From?

Haven't we got past the point where standing in front of or running away from explosions that are going off in the background is so cliche that we shouldn't be using them unironically at any point from now on? If any of you ever see this on a movie poster, the front cover of a book or in a video game promotional shot, there's a big chance that you should be running in the opposite direction rather than indulging this stuff.

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